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» Reflections on a Geometry of Processes
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3DIM
2005
IEEE
15 years 5 months ago
3D Registration by Textured Spin-Images
This work is motivated by the desire of exploiting for 3D registration purposes the photometric information current range cameras typically associate to range data. Automatic pair...
Nicola Brusco, Marco Andreetto, Andrea Giorgi, Gui...
ICCV
2005
IEEE
15 years 5 months ago
Perceptive User Interface, a Generic Approach
Abstract. This paper describes the development of a real-time perceptive user interface. Two cameras are used to detect a user’s head, eyes, hand, fingers and gestures. These cu...
Michael Van den Bergh, Ward Servaes, Geert Caenen,...
IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ISQED
2005
IEEE
84views Hardware» more  ISQED 2005»
15 years 5 months ago
Performance Driven OPC for Mask Cost Reduction
With continued aggressive process scaling in the subwavelength lithographic regime, resolution enhancement techniques (RETs) such as optical proximity correction (OPC) are an inte...
Puneet Gupta, Andrew B. Kahng, Dennis Sylvester, J...
SMI
2005
IEEE
15 years 5 months ago
Stochastic Microgeometry for Displacement Mapping
Creating surfaces with intricate small-scale features (microgeometry) and detail is an important task in geometric modeling and computer graphics. We present a model processing me...
Craig A. Schroeder, David E. Breen, Christopher D....