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CHI
2007
ACM
16 years 6 months ago
Task and social visualization in software development: evaluation of a prototype
As open source development has evolved, differentiation of roles and increased sophistication of collaborative processes has occurred. Recently, we described coordination issues i...
Jason B. Ellis, Shahtab Wahid, Catalina Danis, Wen...
173
Voted
CHI
2006
ACM
16 years 6 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
146
Voted
CHI
2006
ACM
16 years 6 months ago
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these inte...
Chandra Narayanaswami, Gábor Blaskó,...
CHI
2006
ACM
16 years 6 months ago
The springboard: multiple modes in one spring-loaded control
Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) main...
Edward Cutrell, François Guimbretièr...
CHI
2006
ACM
16 years 6 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur