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ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
JMLR
2002
125views more  JMLR 2002»
14 years 9 months ago
Lyapunov Design for Safe Reinforcement Learning
Lyapunov design methods are used widely in control engineering to design controllers that achieve qualitative objectives, such as stabilizing a system or maintaining a system'...
Theodore J. Perkins, Andrew G. Barto
IJCAI
2007
14 years 11 months ago
Reinforcement Learning of Local Shape in the Game of Go
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
David Silver, Richard S. Sutton, Martin Mülle...
MICAI
2009
Springer
15 years 4 months ago
A Two-Stage Relational Reinforcement Learning with Continuous Actions for Real Service Robots
Reinforcement Learning is a commonly used technique in robotics, however, traditional algorithms are unable to handle large amounts of data coming from the robot’s sensors, requi...
Julio H. Zaragoza, Eduardo F. Morales
CIRA
2007
IEEE
148views Robotics» more  CIRA 2007»
15 years 4 months ago
Reinforcement Learning with a Supervisor for a Mobile Robot in a Real-world Environment
– This paper describes two experiments with supervised reinforcement learning (RL) on a real, mobile robot. Two types of experiments were preformed. One tests the robot’s relia...
Karla Conn, Richard Alan Peters II