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ROBOCUP
2007
Springer
102views Robotics» more  ROBOCUP 2007»
15 years 4 months ago
Heuristic Reinforcement Learning Applied to RoboCup Simulation Agents
This paper describes the design and implementation of robotic agents for the RoboCup Simulation 2D category that learns using a recently proposed Heuristic Reinforcement Learning a...
Luiz A. Celiberto, Carlos H. C. Ribeiro, Anna Hele...
SBIA
2004
Springer
15 years 3 months ago
Heuristically Accelerated Q-Learning: A New Approach to Speed Up Reinforcement Learning
This work presents a new algorithm, called Heuristically Accelerated Q–Learning (HAQL), that allows the use of heuristics to speed up the well-known Reinforcement Learning algori...
Reinaldo A. C. Bianchi, Carlos H. C. Ribeiro, Anna...
ICML
2003
IEEE
15 years 10 months ago
Q-Decomposition for Reinforcement Learning Agents
The paper explores a very simple agent design method called Q-decomposition, wherein a complex agent is built from simpler subagents. Each subagent has its own reward function and...
Stuart J. Russell, Andrew Zimdars
IDEAL
2007
Springer
15 years 4 months ago
Skill Combination for Reinforcement Learning
Recently researchers have introduced methods to develop reusable knowledge in reinforcement learning (RL). In this paper, we define simple principles to combine skills in reinforce...
Zhihui Luo, David A. Bell, Barry McCollum
ACMACE
2006
ACM
15 years 4 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher