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CIG
2005
IEEE
15 years 9 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
ICML
2003
IEEE
15 years 9 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
NIPS
1996
15 years 5 months ago
Exploiting Model Uncertainty Estimates for Safe Dynamic Control Learning
Model learning combined with dynamic programming has been shown to be e ective for learning control of continuous state dynamic systems. The simplest method assumes the learned mod...
Jeff G. Schneider
HEURISTICS
2008
170views more  HEURISTICS 2008»
15 years 3 months ago
Accelerating autonomous learning by using heuristic selection of actions
This paper investigates how to make improved action selection for online policy learning in robotic scenarios using reinforcement learning (RL) algorithms. Since finding control po...
Reinaldo A. C. Bianchi, Carlos H. C. Ribeiro, Anna...
ACL
2010
15 years 1 months ago
Learning to Follow Navigational Directions
We present a system that learns to follow navigational natural language directions. Where traditional models learn from linguistic annotation or word distributions, our approach i...
Adam Vogel, Daniel Jurafsky