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CHI
2006
ACM
15 years 10 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
AAAI
2000
14 years 11 months ago
A Game-Theoretic Approach to Constraint Satisfaction
We shed light on the connections between different approaches to constraint satisfaction by showing that the main consistency concepts used to derive tractability results for cons...
Phokion G. Kolaitis, Moshe Y. Vardi
CORR
2008
Springer
122views Education» more  CORR 2008»
14 years 9 months ago
Strategy Improvement for Concurrent Safety Games
We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
80
Voted
CVPR
2007
IEEE
15 years 11 months ago
Segmental Hidden Markov Models for View-based Sport Video Analysis
We present a generative model approach to explore intrinsic semantic structures in sport videos, e.g., the camera view in American football games. We will invoke the concept of se...
Yi Ding, Guoliang Fan
98
Voted
ICCV
2007
IEEE
14 years 11 months ago
Combined Support Vector Machines and Hidden Markov Models for Modeling Facial Action Temporal Dynamics
The analysis of facial expression temporal dynamics is of great importance for many real-world applications. Being able to automatically analyse facial muscle actions (Action Units...
Michel François Valstar, Maja Pantic