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» Relief texture mapping
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82
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CA
2003
IEEE
15 years 2 months ago
Melting and Flowing of Viscous Volumes
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Xiaoming Wei, Wei Li, Arie E. Kaufman
65
Voted
PG
2003
IEEE
15 years 2 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
COMPGEOM
2003
ACM
15 years 2 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
SIGIR
2003
ACM
15 years 2 months ago
Image classification using hybrid neural networks
Use of semantic content is one of the major issues which needs to be addressed for improving image retrieval effectiveness. We present a new approach to classify images based on t...
Chih-Fong Tsai, Kenneth McGarry, John Tait
EGH
2003
Springer
15 years 2 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart