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TOG
2008
132views more  TOG 2008»
14 years 11 months ago
Unwrap mosaics: a new representation for video editing
We introduce a new representation for video which facilitates a number of common editing tasks. The representation has some of the power of a full reconstruction of 3D surface mod...
Alex Rav-Acha, Pushmeet Kohli, Carsten Rother, And...
IR
2000
14 years 11 months ago
Content-Based Image Retrieval in Astronomy
Content-based image retrieval in astronomy needs methods that can deal with an image content made of noisy and diffuse structures. This motivates investigations on how information ...
André Csillaghy, Hans Hinterberger, A. O. B...
VRCAI
2006
ACM
15 years 5 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
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TVCG
2008
148views more  TVCG 2008»
14 years 11 months ago
Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Xin Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng...
SI3D
2010
ACM
15 years 5 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker