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SI3D
2010
ACM
15 years 2 days ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
CORR
2007
Springer
132views Education» more  CORR 2007»
14 years 12 months ago
Nodally 3-connected planar graphs and convex combination mappings
A barycentric mapping of a planar graph is a plane embedding in which every internal vertex is the average of its neighbours. A celebrated result of Tutte’s [16] is that if a pl...
Colm Ó'Dúnlaing
SIGGRAPH
1997
ACM
15 years 4 months ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik
ICMCS
2006
IEEE
137views Multimedia» more  ICMCS 2006»
15 years 5 months ago
Relative Depth Layer Extraction for Monoscopic Video by Use of Multidimensional Filter
This paper presents a relative depth layer extraction system for monoscopic video, using multi-line filters and a layer selection algorithm. Main ideas are to extract multiple li...
Jing-Ying Chang, Chao-Chung Cheng, Shao-Yi Chien, ...
JFR
2006
77views more  JFR 2006»
14 years 11 months ago
Learning from examples in unstructured, outdoor environments
In this paper, we present a multi-pronged approach to the "Learning from Example" problem. In particular, we present a framework for integrating learning into a standard...
Jie Sun, Tejas R. Mehta, David Wooden, Matthew Pow...