We present a novel method for modeling dynamic visual
phenomena, which consists of two key aspects. First, the in-
tegral motion of constituent elements in a dynamic scene is
ca...
A prototype-based approach is introduced for action
recognition. The approach represents an action as a se-
quence of prototypes for efficient and flexible action match-
ing in ...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Dataflow descriptions have been used in a wide range of Digital Signal Processing (DSP) applications, such as multi-media processing, and wireless communications. Among various f...
Abstract— This paper discusses an integration issue of multilevel postural balancing on humanoid robot. We give a unified viewpoint of postural balancing, which covers Ankle Str...