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IPPS
1998
IEEE
15 years 7 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
ICASSP
2010
IEEE
15 years 1 months ago
Bandwidth-intensive FPGA architecture for multi-dimensional DFT
Multi-dimensional (MD) Discrete Fourier Transform (DFT) is a key kernel algorithm in many signal processing algorithms, including radar data processing and medical imaging. Althou...
Chi-Li Yu, Chaitali Chakrabarti, Sungho Park, Vija...
143
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ICIP
2006
IEEE
16 years 5 months ago
Two-Stage Optimal Component Analysis
Linear techniques are widely used to reduce the dimension of image representation spaces in applications such as image indexing and object recognition. Optimal Component Analysis ...
Yiming Wu, Xiuwen Liu, Washington Mio, Kyle A. Gal...
ICIP
2005
IEEE
16 years 5 months ago
Range-enhanced active foreground extraction
We describe a new technique that uses active scene illumination to perform foreground-background segmentation and recover partial HDR information. We explore the fact that relativ...
Asla Medeiros Sá, Marcelo Bernardes Vieira,...
ICIP
2003
IEEE
15 years 8 months ago
Monocular 3D human body reconstruction towards depth augmentation of television sequences
This paper addresses the reconstruction of 3 0 human body models fram Z D video sequences. Considering that the input frames are already segmented, the proposed technique consists...
Angel Domingo Sappa, Niki Aifanti, Sotiris Malassi...