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» Rendering Iridescent Colors Appearing on Natural Objects
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SI3D
2005
ACM
13 years 11 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
ICCV
2005
IEEE
13 years 12 months ago
Inference of Non-Overlapping Camera Network Topology by Measuring Statistical Dependence
We present an approach for inferring the topology of a camera network by measuring statistical dependence between observations in different cameras. Two cameras are considered con...
Kinh Tieu, Gerald Dalley, W. Eric L. Grimson
VRCAI
2006
ACM
14 years 6 days ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
14 years 1 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand