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» Rendering interactive holographic images
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RT
2001
Springer
15 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
ACMACE
2006
ACM
15 years 3 months ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
3DIM
2003
IEEE
15 years 3 months ago
Image-Based Object Editing
We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We...
Holly E. Rushmeier, José Gomes, Laurent Bal...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 4 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
SRDS
1998
IEEE
15 years 2 months ago
Interactive Image Retrieval over the Internet
In the paper, an e cient image database system is developed. The most important features of the proposed system include compressed domain indexing, searching by using scalable fea...
Jozsef Vass, Jia Yao, Anupam Joshi, Kannappan Pala...