Sciweavers

394 search results - page 32 / 79
» Rendering interactive holographic images
Sort
View
SIGGRAPH
1999
ACM
15 years 2 months ago
Automatic Image Placement to Provide a Guaranteed Frame Rate
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
Daniel G. Aliaga, Anselmo Lastra
SI3D
2010
ACM
15 years 4 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
VISSYM
2004
14 years 11 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
CGF
2008
136views more  CGF 2008»
14 years 10 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
IEICET
2008
56views more  IEICET 2008»
14 years 10 months ago
The Interaction of Art, Technology and Customers in Picture Making
Human interest in pictures dates back to 14,000 BC. Pictures can be drawn by hand or imaged by optical means. Over time pictures have changed from being rare and unique to ubiquit...
John J. McCann, Yoichi Miyake