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CGVR
2009
15 years 6 months ago
A Highly Scalable Rendering Framework for Arbitrary Display and Display-in-Display Configurations
Abstract--Large displays are playing an increasingly important role in today's visualization research. One of the most scalable and cost-effective ways to build a large displa...
Matthias Deller, Sebastian Thelen, Daniel Steffen,...
CGF
2010
165views more  CGF 2010»
15 years 5 months ago
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
Veronika Soltészová, Daniel Patel, S...
CGF
2010
189views more  CGF 2010»
15 years 5 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
CGF
2008
227views more  CGF 2008»
15 years 5 months ago
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisi...
Gaël Guennebaud, Marcel Germann, Markus H. Gr...
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CGF
2008
109views more  CGF 2008»
15 years 5 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...