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2004
ACM
15 years 10 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
RT
2004
Springer
15 years 10 months ago
Image-Based Stereoscopic painterly Rendering
We present a new image-based stereoscopic painterly algorithm that we use to automatically generate stereoscopic paintings. Our work is motivated by contemporary painters who have...
Efstathios Stavrakis, Margrit Gelautz
CGI
2003
IEEE
15 years 10 months ago
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algo...
Qinglian Guo, Tosiyasu L. Kunii
PG
2003
IEEE
15 years 10 months ago
Non-Photorealistic Rendering and Content-Based Image Retrieval
In this paper, we will show how non-photorealistic rendering (NPR) can take a new role in content-based image retrieval (CBIR). We propose a content-based image retrieval method. ...
Xiaowen Ji, Zoltan Kato, Zhiyong Huang
VISUALIZATION
2002
IEEE
15 years 10 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert