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151
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VRST
2000
ACM
15 years 9 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
146
Voted
VISUALIZATION
1994
IEEE
15 years 9 months ago
An Evaluation of Reconstruction Filters for Volume Rendering
To render images from a three-dimensional array of sample values, it is necessary to interpolate between the samples. This paper is concerned with interpolation methods that are e...
Stephen R. Marschner, Richard Lobb
158
Voted
SC
1993
ACM
15 years 9 months ago
Volume rendering of 3D scalar and vector fields at LLNL
Simulation of complex 3-dimensional phenomena generate data sets which are hard to comprehend using conventional 2-dimensionally oriented visualization tools. One way to overcome ...
Roger Crawfis, Nelson L. Max, Barry G. Becker, Bri...
CGI
2001
IEEE
15 years 9 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
RT
2000
Springer
15 years 9 months ago
Rendering Iridescent Colors of Optical Disks
: Iridescent colors of optical disks are caused by light diffraction from their surface microstructure. This paper proposes a diffractive illumination model for optical disks based...
Yinlong Sun, F. David Fracchia, Mark S. Drew, Thom...