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VVS
2000
IEEE
130views Visualization» more  VVS 2000»
15 years 4 months ago
A practical evaluation of popular volume rendering algorithms
This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splat...
Michael Meißner, Jian Huang, Dirk Bartz, Kla...
SIGGRAPH
1996
ACM
15 years 4 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
APVIS
2010
15 years 1 months ago
Quantitative effectiveness measures for direct volume rendered images
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Ming-Yuen Cha...
GRAPHICSINTERFACE
2003
15 years 1 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
USENIX
2001
15 years 1 months ago
Design and Implementation of the X Rendering Extension
The 2000 Usenix Technical Conference included a presentation outlining the state of the X rendering environment and the capabilities necessary to bring X into the modern world. Du...
Keith Packard