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CG
2007
Springer
14 years 12 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola
SAC
2006
ACM
14 years 11 months ago
High performance XSL-FO rendering for variable data printing
High volume print jobs are getting more common due to the growing demand for personalized documents. In this context, Variable Data Printing (VDP) has become a useful tool for mar...
Fabio Giannetti, Luiz Gustavo Fernandes, Rogerio T...
CGF
2002
156views more  CGF 2002»
14 years 11 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
SI3D
2005
ACM
15 years 5 months ago
Towards space: time light field rendering
So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...
Huamin Wang, Ruigang Yang
JSSPP
2005
Springer
15 years 5 months ago
An Extended Evaluation of Two-Phase Scheduling Methods for Animation Rendering
Recently HP Labs engaged in a joint project with DreamWorks Animation to develop a Utility Rendering Service that was used to render part of the computer-animated feature film Shr...
Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric...