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CGI
2004
IEEE
15 years 5 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CLUSTER
2004
IEEE
15 years 5 months ago
Application-specific scheduling for the organic grid
We propose a biologically inspired and fully-decentralized approach to the organization of computation that is based on the autonomous scheduling of strongly mobile agents on a pe...
Arjav J. Chakravarti, Gerald Baumgartner, Mario La...
CODES
2004
IEEE
15 years 5 months ago
Power analysis of system-level on-chip communication architectures
For complex System-on-chips (SoCs) fabricated in nanometer technologies, the system-level on-chip communication architecture is emerging as a significant source of power consumpti...
Kanishka Lahiri, Anand Raghunathan
CCGRID
2006
IEEE
15 years 5 months ago
A Feedback Mechanism for Network Scheduling in LambdaGrids
Next-generation e-Science applications will require the ability to transfer information at high data rates between distributed computing centers and data repositories. A LambdaGri...
Pallab Datta, Sushant Sharma, Wu-chun Feng
CCS
2006
ACM
15 years 5 months ago
Hot or not: revealing hidden services by their clock skew
Location-hidden services, as offered by anonymity systems such as Tor, allow servers to be operated under a pseudonym. As Tor is an overlay network, servers hosting hidden service...
Steven J. Murdoch
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