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GRAPHITE
2006
ACM
15 years 11 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
HAPTICS
2003
IEEE
15 years 11 months ago
Simplified Authoring of 3D Haptic Content for the World Wide Web
As haptic technology becomes more developed, the potential applications for three-dimensional haptic content online become more and more numerous. However, the proliferation of su...
Marcia Kilchenman O'Malley, Shannon Hughes
CGVR
2007
15 years 7 months ago
Evaluation of Stereoscopy and Lit Shading for a Counting Task in Knot Visualization
We present an experiment on depth cues for knot visualization in desktop virtual reality (fishtank VR). We used a within-subjects experiment to investigate stereoscopic visuals an...
Nicholas G. Lipari, Christoph W. Borst
WSCG
2004
197views more  WSCG 2004»
15 years 7 months ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
ACCV
2010
Springer
15 years 22 days ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco