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» Research Methods for Human-Computer Interaction
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CHI
2009
ACM
15 years 10 months ago
Matchin: eliciting user preferences with an online game
Eliciting user preferences for large datasets and creating rankings based on these preferences has many practical applications in community-based sites. This paper gives a new met...
Severin Hacker, Luis von Ahn
CHI
2007
ACM
16 years 3 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
HCI
2009
15 years 27 days ago
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
The design of safety critical systems calls for advanced software engineering models, methods and tools in order to meet the safety requirements that will avoid putting human life ...
Philippe A. Palanque, Jean-François Ladry, ...
CHI
2006
ACM
15 years 9 months ago
Perspective cursor: perspective-based interaction for multi-display environments
Multi-display environments and smart meeting rooms are now becoming more common. These environments build a shared display space from variety of devices: tablets, projected surfac...
Miguel A. Nacenta, Samer Sallam, Bernard Champoux,...
HRI
2006
ACM
15 years 9 months ago
How contingent should a communication robot be?
The purpose of our research is to develop lifelike behavior in a communication robot, which is expected to potentially make human-robot interaction more natural. Our previous rese...
Fumitaka Yamaoka, Takayuki Kanda, Hiroshi Ishiguro...