In this paper, we present experiments on continuous time, continuous scale affective movie content recognition (emotion tracking). A major obstacle for emotion research has been t...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Over the last decade, studies of management fashions have shown that the rise and fall of the fashions can be seen as a reflection of a knowledge enterprise, where knowledge of ne...
Spectral methods for mesh processing and analysis rely on the eigenvalues, eigenvectors, or eigenspace projections derived from appropriately defined mesh operators to carry out ...
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...