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ICASSP
2011
IEEE
14 years 1 months ago
A supervised approach to movie emotion tracking
In this paper, we present experiments on continuous time, continuous scale affective movie content recognition (emotion tracking). A major obstacle for emotion research has been t...
Nikos Malandrakis, Alexandros Potamianos, Georgios...
AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
HICSS
2003
IEEE
88views Biometrics» more  HICSS 2003»
15 years 2 months ago
Information Technology Fashions: Lifecycle Phase Analysis
Over the last decade, studies of management fashions have shown that the rise and fall of the fashions can be seen as a reflection of a knowledge enterprise, where knowledge of ne...
Jintae Lee, Emilio Collar Jr.
SIGGRAPH
2009
ACM
15 years 4 months ago
Spectral mesh processing
Spectral methods for mesh processing and analysis rely on the eigenvalues, eigenvectors, or eigenspace projections derived from appropriately defined mesh operators to carry out ...
Bruno Lévy, Hao Zhang 0002
66
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DIGRA
2003
Springer
15 years 2 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen