This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
Non-negative matrix factorization (NMF) provides a lower rank approximation of a matrix. Due to nonnegativity imposed on the factors, it gives a latent structure that is often mor...
We propose an unsupervised image segmentation method based on texton similarity and mode seeking. The input image is first convolved with a filter-bank, followed by soft cluster...
Objects in scenes interact with each other in complex ways. A key observation is that these interactions manifest themselves as predictable visual patterns in the image. Discoveri...