This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Today’s users want to access their data everywhere and any time – in various environments and occasions. The data itself can be very complex – the problem is then in providi...
Vladislav Nemec, Pavel Zikovsky, Pavel Slaví...
Abstract. Our previous research presents a methodology of cooperative problem solving for beliefdesire-intention (BDI) systems, based on a complete formal theory called TEAMLOG. Th...
Marcin Dziubinski, Rineke Verbrugge, Barbara Dunin...
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Autonomous agents that learn about their environment can be divided into two broad classes. One class of existing learners, reinforcement learners, typically employ weak learning ...