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CCR
2007
168views more  CCR 2007»
14 years 9 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
IPPS
2003
IEEE
15 years 2 months ago
Hardware Implementation of a Montgomery Modular Multiplier in a Systolic Array
This paper describes a hardware architecture for modular multiplication operation which is efficient for bit-lengths suitable for both commonly used types of Public Key Cryptogra...
Siddika Berna Örs, Lejla Batina, Bart Preneel...
COMPSAC
2009
IEEE
15 years 4 months ago
The Design and Implementation of a Bare PC Email Server
— This paper presents the architecture, design and implementation of an email server that runs on a bare PC without an operating system or hard-disk. In addition to providing sta...
George H. Ford Jr., Ramesh K. Karne, Alexander L. ...
MOBIHOC
2002
ACM
15 years 9 months ago
Comparison of broadcasting techniques for mobile ad hoc networks
Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering i...
Brad Williams, Tracy Camp
80
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IPPS
2007
IEEE
15 years 3 months ago
Client-Side Implementation of Dynamic Asynchronous Invocations for Web Services
Web Services are becoming more and more fundamental building blocks of Web-based distributed applications and a core technology for Grid systems. Due to their flexibility, Web Ser...
Giancarlo Tretola, Eugenio Zimeo