Implementing context-dependent behaviour of pervasive computing applications puts a great burden on programmers: Devices need to continuously adapt not only to their own context, b...
Jorge Vallejos, Peter Ebraert, Brecht Desmet, Tom ...
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
When agents need to interact in order to solve some (possibly common) problem, resolving potential conflicts beforehand is often preferred to coordination during execution. Agents...
The rapid growth of the World Wide Web in recent years has caused a significant shift in the composition of Internet traffic. Although past work has studied the behavior of TCP dy...
Hari Balakrishnan, Venkata N. Padmanabhan, Sriniva...