Two fast illumination invariant image retrieval methods for scenes comprising textured objects with variable illumination are introduced. Both methods are based on texture gradien...
In this paper, we present a method for finding the closed form solutions to the problem of determining the pose of a camera with respect to a given set of parallel lines in 3D spac...
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Texture classification is used for many vision systems; in this paper we focus on improving the reliability of the classification through the so-called imprecise (or credal) class...
Giorgio Corani, Alessandro Giusti, Davide Migliore...
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...