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ICDE
2007
IEEE
138views Database» more  ICDE 2007»
15 years 11 months ago
ICEDB: Intermittently-Connected Continuous Query Processing
Current distributed database and stream processing systems assume that the network connecting nodes in the data processor is "always on," and that the absence of a netwo...
Yang Zhang, Bret Hull, Hari Balakrishnan, Samuel M...
IPPS
2007
IEEE
15 years 4 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
IMC
2009
ACM
15 years 4 months ago
Live streaming performance of the Zattoo network
A number of commercial peer-to-peer systems for live streaming, such as PPLive, Joost, LiveStation, SOPCast, TVants, etc. have been introduced in recent years. The behavior of the...
Hyunseok Chang, Sugih Jamin, Wenjie Wang
HICSS
2003
IEEE
110views Biometrics» more  HICSS 2003»
15 years 3 months ago
Individual and Team Contexts in a Design Process
The paper discusses the role of context in a collaborative design process, with a web-based environment for distributed architecture - engineering - construction teamwork. During ...
Patrick Brézillon
EUC
2004
Springer
15 years 3 months ago
Embedded System Design for Network Time Synchronization
Every computer needs a timer mechanism to keep track of current time and also for various accounting purposes such as calculating the time spent by a process in CPU utilization, di...
So-Young Hwang, Dong-Hui Yu, Ki-Joune Li