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SI3D
2012
ACM
13 years 5 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
PG
2007
IEEE
15 years 4 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
PPSN
2004
Springer
15 years 3 months ago
Recognizing Speed Limit Sign Numbers by Evolvable Hardware
An automatic traffic sign detection system would be important in a driver assistance system. In this paper, an approach for detecting numbers on speed limit signs is proposed. Suc...
Jim Torresen, Jorgen W. Bakke, Lukás Sekani...
ARITH
2003
IEEE
15 years 3 months ago
Some Optimizations of Hardware Multiplication by Constant Matrices
This paper presents some improvements on the optimization of hardware multiplication by constant matrices. We focus on the automatic generation of circuits that involve constant m...
Nicolas Boullis, Arnaud Tisserand
ISM
2008
IEEE
110views Multimedia» more  ISM 2008»
15 years 4 months ago
A Hardware-Independent Fast Logarithm Approximation with Adjustable Accuracy
Many multimedia applications rely on the computation of logarithms, for example, when estimating log-likelihoods for Gaussian Mixture Models. Knowing of the demand to compute loga...
Oriol Vinyals, Gerald Friedland