This paper presents new fixed-rate texture compression systems for RGB and RGBA images, which use variable precision differential encoding for the color codewords, resulting in re...
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
Computing cores to be implemented on FPGAs may involve divisions by small integer constants in fixed or floating point. This article presents a family of architectures addressing...
We propose a technique for cheap and efficient acquisition of mesostructure normal maps from specularities, which only requires a simple LCD monitor and a digital camera. Coded il...
Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gie...
In this poster, we present how our previously published method of computing continuous 2D scatterplots can be performed with hardware acceleration on a GPU. By doing this, we expl...