In this paper, we propose an inherent parallel scheme for 3D image segmentation of large volume data on a GPU cluster. This method originates from an extended Lattice Boltzmann Mod...
Abstract: We propose an effective algorithm for power optimization in behavioral synthesis. In previous work, it has been shown that several hardware allocation/binding problems fo...
Commodity hardware and software are growing increasingly more complex, with advances such as chip heterogeneity and specialization, deeper memory hierarchies, ne-grained power ma...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
—The industry is now in agreement that the future of architecture design lies in multiple cores. As a consequence, all computer systems today, from embedded devices to petascale ...