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ACMACE
2009
ACM
16 years 20 days ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
ASAP
2007
IEEE
111views Hardware» more  ASAP 2007»
16 years 15 days ago
Entropy Coding on a Programmable Processor Array for Multimedia SoC
Entropy encoding and decoding is a crucial part of any multimedia system that can be highly demanding in terms of computing power. Hardware implementation of typical compression a...
Roberto R. Osorio, Javier D. Bruguera
DSN
2007
IEEE
16 years 15 days ago
Using Process-Level Redundancy to Exploit Multiple Cores for Transient Fault Tolerance
Transient faults are emerging as a critical concern in the reliability of general-purpose microprocessors. As architectural trends point towards multi-threaded multi-core designs,...
Alex Shye, Tipp Moseley, Vijay Janapa Reddi, Josep...
IPPS
2007
IEEE
16 years 13 days ago
Exploring a Multithreaded Methodology to Implement a Network Communication Protocol on the Cyclops-64 Multithreaded Architecture
The IBM Cyclops-64 (C64) chip employs a multithreaded architecture that integrates a large number of hardware thread units on a single chip. A cellular supercomputer is being deve...
Ge Gan, Ziang Hu, Juan del Cuvillo, Guang R. Gao
ICS
2007
Tsinghua U.
16 years 9 days ago
Tradeoff between data-, instruction-, and thread-level parallelism in stream processors
This paper explores the scalability of the Stream Processor architecture along the instruction-, data-, and thread-level parallelism dimensions. We develop detailed VLSI-cost and ...
Jung Ho Ahn, Mattan Erez, William J. Dally