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SIGGRAPH
2010
ACM
15 years 11 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
IEEEPACT
2000
IEEE
15 years 11 months ago
Global Register Partitioning
Modern computers have taken advantage of the instruction-level parallelism (ILP) available in programs with advances in both architecture and compiler design. Unfortunately, large...
Jason Hiser, Steve Carr, Philip H. Sweany
SC
2000
ACM
15 years 11 months ago
Improving Fine-Grained Irregular Shared-Memory Benchmarks by Data Reordering
We demonstrate that data reordering can substantially improve the performance of fine-grained irregular sharedmemory benchmarks, on both hardware and software shared-memory syste...
Y. Charlie Hu, Alan L. Cox, Willy Zwaenepoel
ICCAD
1998
IEEE
94views Hardware» more  ICCAD 1998»
15 years 11 months ago
Noise considerations in circuit optimization
Noise can cause digital circuits to switch incorrectly and thus produce spurious results. Noise can also have adverse power, timing and reliability e ects. Dynamic logic is partic...
Andrew R. Conn, Ruud A. Haring, Chandramouli Viswe...
ICCAD
1998
IEEE
76views Hardware» more  ICCAD 1998»
15 years 11 months ago
Functional debugging of systems-on-chip
Due to the exponential growth of both design complexity and the number of gates per pin, functional debugging has emerged as a critical step in the development of a system-on-chip...
Darko Kirovski, Miodrag Potkonjak, Lisa M. Guerra