Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
This paper presents some techniques that provide a standard parsing system for the analysis of ill-formed utterances. These techniques are feature generalization and heuristically...
2D Active Appearance Models (AAM) and 3D Morphable
Models (3DMM) are widely used techniques. AAM
provide a fast fitting process, but may represent unwanted
3D transformations un...
Reliable 3D tracking is still a difficult task. Most parametrized 3D deformable models rely on the accurate extraction of image features for updating their parameters, and are pro...
Christian Vogler, Zhiguo Li, Atul Kanaujia, Siome ...
One of the most exciting advances in early vision has been the development of efficient energy minimization algorithms. Many early vision tasks require labeling each pixel with som...
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...