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AIIDE
2008
15 years 2 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
COLING
1990
15 years 1 months ago
Syntactic Normalization Of Spontaneous Speech
This paper presents some techniques that provide a standard parsing system for the analysis of ill-formed utterances. These techniques are feature generalization and heuristically...
Hagen Langer
ICCV
2009
IEEE
16 years 4 months ago
Active Appearance Models with Rotation Invariant Kernels
2D Active Appearance Models (AAM) and 3D Morphable Models (3DMM) are widely used techniques. AAM provide a fast fitting process, but may represent unwanted 3D transformations un...
Onur C. Hamsici, Aleix M. Martinez
ICCV
2007
IEEE
16 years 1 months ago
The Best of Both Worlds: Combining 3D Deformable Models with Active Shape Models
Reliable 3D tracking is still a difficult task. Most parametrized 3D deformable models rely on the accurate extraction of image features for updating their parameters, and are pro...
Christian Vogler, Zhiguo Li, Atul Kanaujia, Siome ...
ECCV
2006
Springer
16 years 1 months ago
A Comparative Study of Energy Minimization Methods for Markov Random Fields
One of the most exciting advances in early vision has been the development of efficient energy minimization algorithms. Many early vision tasks require labeling each pixel with som...
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...