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131
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CHI
2004
ACM
16 years 4 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll
FDG
2009
ACM
15 years 10 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
INFOCOM
2008
IEEE
15 years 10 months ago
FLoD: A Framework for Peer-to-Peer 3D Streaming
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-...
111
Voted
ATAL
2007
Springer
15 years 9 months ago
Physics inspired multiagent system for vehicle platooning
Since about two decades, many works have been made in order to provide solutions to the vehicle platoon problem. The main issue related to platoon systems consists in controling t...
Jean-Michel Contet, Franck Gechter, Pablo Gruer, A...
141
Voted
CONTEXT
2007
Springer
15 years 9 months ago
Discovering Hidden Contextual Factors for Implicit Feedback
Abstract. This paper presents a statistical framework based on Principal Component Analysis (PCA) for discovering the contextual factors which most strongly influence user behavio...
Massimo Melucci, Ryen W. White