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» Robust comparative statics in large static games
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EOR
2007
165views more  EOR 2007»
14 years 11 months ago
Adaptive credit scoring with kernel learning methods
Credit scoring is a method of modelling potential risk of credit applications. Traditionally, logistic regression, linear regression and discriminant analysis are the most popular...
Yingxu Yang
SI3D
2010
ACM
15 years 6 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
RT
2000
Springer
15 years 3 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
CHI
2010
ACM
15 years 6 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
CORR
2010
Springer
142views Education» more  CORR 2010»
14 years 6 months ago
On the Benefit of Virtualization: Strategies for Flexible Server Allocation
Abstract--Virtualization technology facilitates a dynamic, demanddriven allocation and migration of servers. This paper studies how the flexibility offered by network virtualizatio...
Dushyant Arora, Anja Feldmann, Gregor Schaffrath, ...