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ACMACE
2005
ACM
15 years 4 months ago
Rokkatan: scaling an RTS game design to the massively multiplayer realm
Jens Müller 0004, Jan Hendrik Metzen, Alexand...
HPDC
2007
IEEE
15 years 5 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...