This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
2 Multi-view Integration: A Review We address the problem of constructing a boundary model of an object when the input consists of a set of points that lie on its surface. We assum...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
We consider the application of machine learning techniques for sequence modeling to Information Retrieval (IR) and surface Information Extraction (IE) tasks. We introduce a generi...
Massih-Reza Amini, Hugo Zaragoza, Patrick Gallinar...