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I3D
2010
ACM
15 years 7 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SIAMCO
2002
77views more  SIAMCO 2002»
14 years 9 months ago
Robust Optimal Switching Control for Nonlinear Systems
Abstract. We formulate a robust optimal control problem for a general nonlinear system with finitely many admissible control settings and with costs assigned to switching of contro...
Joseph A. Ball, Jerawan Chudoung, Martin V. Day
SI3D
2005
ACM
15 years 3 months ago
Ambient occlusion fields
We present a novel real-time technique for computing inter-object ambient occlusion. For each occluding object, we precompute a field in the surrounding space that encodes an app...
Janne Kontkanen, Samuli Laine
DIGRA
2005
Springer
15 years 3 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers