In the Software/Hardware Engineering model-driven design methodology, preservation of real-time system properties can be guaranteed in the model synthesis up to a small time-deviat...
— We consider a distributed system modeled as a possibly large network of automata. Planning in this system consists in selecting and organizing actions in order to reach a goal ...
In defining large, complex access control policies, one would like to compose sub-policies, perhaps authored by different organizations, into a single global policy. Existing po...
Language run-time systems are often called upon to safely execute mutually distrustful tasks within the same runtime, protecting them from other tasks’ bugs or otherwise hostile...
—In this paper, we propose a quasi-static scheduling (QSS) method applicable to actor-oriented SystemC designs. QSS determines a schedule where several static schedules are combi...