Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (...
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Sensor networks are expected to evolve into long-lived, autonomous networked systems whose main mission is to provide in-situ users ? called actors ? with real-time information in...
Ferruccio Barsi, Alfredo Navarra, Maria Cristina P...
Scatternet formation must be addressed before any ad hoc network protocol can be run over Bluetooth. This is due to the frequency hop nature and piconet unit of Bluetooth. In this...