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NETGAMES
2005
ACM
15 years 9 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
ICESS
2005
Springer
15 years 9 months ago
Support Industrial Hard Real-Time Traffic with Switched Ethernet
: This paper presents a simple and efficient switched Ethernet communication protocol for industrial hard real-time LAN applications. The network is founded with end nodes and a sw...
Alimujiang Yiming, Toshio Eisaka
OTM
2005
Springer
15 years 9 months ago
Don't Mind Your Vocabulary: Data Sharing Across Heterogeneous Peers
The strong dynamics of peer-to-peer networks, coupled with the diversity of peer vocabularies, makes query processing in peer database systems a very challenging task. In this pape...
Mehedi Masud, Iluju Kiringa, Anastasios Kementsiet...
ISPA
2004
Springer
15 years 9 months ago
Context-Awareness in Mobile Web Services
Context-aware computing is a computing paradigm in which applications can take advantage of contextual information. Quality of network connection is a very important factor for mob...
Bo Han, Weijia Jia, Ji Shen, Man-Ching Yuen
ICICS
2003
Springer
15 years 9 months ago
A Policy Based Framework for Access Control
This paper presents a policy-based framework for managing access control in distributed heterogeneous systems. This framework is based on the PDP/PEP approach. The PDP (Policy Deci...
Ricardo Nabhen, Edgard Jamhour, Carlos Maziero