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» SPICE: Simulated Pore Interactive Computing Environment
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124
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ATAL
2005
Springer
15 years 9 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
140
Voted
ICCV
2007
IEEE
15 years 10 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
162
Voted
SIGGRAPH
2010
ACM
15 years 6 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
127
Voted
CIG
2005
IEEE
15 years 9 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
96
Voted
HUC
2007
Springer
15 years 10 months ago
Exploiting Social Interactions in Mobile Systems
Abstract. The popularity of handheld devices has created a flurry of research activity into new protocols and applications that can handle and exploit the defining characteristic...
Andrew G. Miklas, Kiran K. Gollu, Kelvin K. W. Cha...