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SI3D
2010
ACM
15 years 10 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
AVBPA
2001
Springer
145views Biometrics» more  AVBPA 2001»
15 years 7 months ago
Using Mixture Covariance Matrices to Improve Face and Facial Expression Recognitions
In several pattern recognition problems, particularly in image recognition ones, there are often a large number of features available, but the number of training samples for each p...
Carlos E. Thomaz, Duncan Fyfe Gillies, Raul Queiro...
AINA
2003
IEEE
15 years 8 months ago
Detection of Multiple Bottleneck Bandwidth
This paper endeavors to present a scheme to detect and estimate bottleneck bandwidth along the path in the Internet. We have participated in the RIPE NCC’s TTM project to perfor...
Niwat Thepvilojanapong, Yoshito Tobe, Kaoru Sezaki
CAV
2009
Springer
187views Hardware» more  CAV 2009»
16 years 3 months ago
A Markov Chain Monte Carlo Sampler for Mixed Boolean/Integer Constraints
We describe a Markov chain Monte Carlo (MCMC)-based algorithm for sampling solutions to mixed Boolean/integer constraint problems. The focus of this work differs in two points from...
Nathan Kitchen, Andreas Kuehlmann
3DPVT
2006
IEEE
194views Visualization» more  3DPVT 2006»
15 years 9 months ago
Histogram Matching for Camera Pose Neighbor Selection
A prerequisite to calibrated camera pose estimation is the construction of a camera neighborhood adjacency graph, a connected graph defining the pose neighbors of the camera set....
Kevin L. Steele, Parris K. Egbert, Bryan S. Morse