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» Scalability for Virtual Worlds
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IPPS
2007
IEEE
15 years 6 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
68
Voted
IVA
2009
Springer
15 years 6 months ago
A Virtual Tour Guide for Virtual Worlds
In this paper we present an implementation of a embodied conversational agent that serves as a virtual tour guide in Second Life. We show how we combined the abilities of a convers...
Dusan Jan, Antonio Roque, Anton Leuski, Jackie Mor...
77
Voted
CW
2005
IEEE
15 years 5 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
76
Voted
VRST
1998
ACM
15 years 3 months ago
Virtual playground: architectures for a shared virtual world
Paul Schwartz, Lauren Bricker, Bruce Campbell, Tho...
102
Voted
CA
1999
IEEE
15 years 4 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...