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VIS
2003
IEEE
145views Visualization» more  VIS 2003»
16 years 3 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
151
Voted
STACS
1992
Springer
15 years 6 months ago
Speeding Up Two String-Matching Algorithms
We show how to speed up two string-matching algorithms: the Boyer-Moore algorithm (BM algorithm), and its version called here the reverse factor algorithm (RF algorithm). The RF al...
Maxime Crochemore, Thierry Lecroq, Artur Czumaj, L...
169
Voted
CGF
2011
14 years 6 months ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...
114
Voted
CVPR
2003
IEEE
15 years 8 months ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang
SI3D
2010
ACM
15 years 9 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...