Sciweavers

1471 search results - page 97 / 295
» Scene Modeling Using Co-Clustering
Sort
View
124
Voted
ISMAR
2005
IEEE
15 years 9 months ago
Calibration Errors in Augmented Reality: A Practical Study
This paper confronts some theoretical camera models to reality and evaluates the suitability of these models for effective augmented reality (AR). It analyses what level of accura...
Javier-Flavio Vigueras Gomez, Gilles Simon, Marie-...
ICIAR
2007
Springer
15 years 10 months ago
3D Reconstruction of Soccer Sequences Using Non-calibrated Video Cameras
We present a global approach that enables the production of 3D soccer sequences from non-calibrated video cameras. Our system can produce a 3D animated model of the scene from a si...
Sébastien Mavromatis, Paulo Dias, Jean Sequ...
SI3D
2010
ACM
15 years 10 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
MLMI
2005
Springer
15 years 9 months ago
Foreground Regions Extraction and Characterization Towards Real-Time Object Tracking
Abstract. Object localization and tracking are key issues in the analysis of scenes for video surveillance or scene understanding applications. This paper presents a contribution t...
José Luis Landabaso, Montse Pardàs
144
Voted
CGF
2002
127views more  CGF 2002»
15 years 3 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn