This paper confronts some theoretical camera models to reality and evaluates the suitability of these models for effective augmented reality (AR). It analyses what level of accura...
We present a global approach that enables the production of 3D soccer sequences from non-calibrated video cameras. Our system can produce a 3D animated model of the scene from a si...
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Abstract. Object localization and tracking are key issues in the analysis of scenes for video surveillance or scene understanding applications. This paper presents a contribution t...
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...