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» Science: the rules of the game
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EVOW
2011
Springer
14 years 1 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
ROMAN
2007
IEEE
111views Robotics» more  ROMAN 2007»
15 years 4 months ago
Understanding Rules in Human-Robot Instructions
— This paper presents an overview of the systematic creation of a human-robot instruction system from a multi-modal corpus. The corpus has been collected from human-to-human card...
Joerg C. Wolf, Guido Bugmann
ESWS
2010
Springer
14 years 11 months ago
An Unsupervised Approach for Acquiring Ontologies and RDF Data from Online Life Science Databases
In the Linked Open Data cloud one of the largest data sets, comprising of 2.5 billion triples, is derived from the Life Science domain. Yet this represents a small fraction of the ...
Saqib Mir, Steffen Staab, Isabel Rojas
CIE
2010
Springer
15 years 2 months ago
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
Samuel Mimram
AAAI
2006
14 years 11 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian