The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
— This paper presents an overview of the systematic creation of a human-robot instruction system from a multi-modal corpus. The corpus has been collected from human-to-human card...
In the Linked Open Data cloud one of the largest data sets, comprising of 2.5 billion triples, is derived from the Life Science domain. Yet this represents a small fraction of the ...
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...