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GRAPHICSINTERFACE
2004
14 years 11 months ago
Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques
Mobile devices with small screens are becoming more common, and will soon be powerful enough to run desktop software. However, the large interfaces of desktop applications do not ...
Carl Gutwin, Chris Fedak
IMR
2003
Springer
15 years 2 months ago
Toward Quality Surface Meshing
This paper presents recent progress and extensions to TriQuaMesh (TQM) [1], targeted at providing good quality surface meshes: Increased robustness of the 1D mesh generator to han...
Jean Cabello
SIGGRAPH
1995
ACM
15 years 1 months ago
Modeling surfaces of arbitrary topology using manifolds
We describe an extension of B-splines to surfacesof arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, ...
Cindy Grimm, John F. Hughes
76
Voted
HCI
2007
14 years 11 months ago
Getting Lost? Touch and You Will Find! The User-Centered Design Process of a Touch Screen
Recent reforms in office concepts have led to new intensification strategies that aim at more flexibility and efficiency. Hot desking is one of these new working practices that red...
Bieke Zaman, Rogier Vermaut
CHI
2006
ACM
15 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang